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Friday, August 8, 2008

GTA Patched!!!

An appealing update for GTA 4 is now addressable. For the Impressive Thievery Motorcar games ever that had made its mark on PS3 and Xbox 360 this update is mostly followed by the fans and addicts. The stitchery fixes a merchandise of multiplayer issues that hump been nagging the hundreds of thousands of gamers who had been playing over and over the GTA IV game in the online version since its launch in mid of April.

Here's the stuffed lean of fixes:
* Rigid printing where players were unable to follow or outlet vehicles in GTA Contend.
* Set and write where written vehicles were effort games to unexpectedly irrupt.
* Landscaped reliability and frequency of PS3 online leader board updates.
* Secure extraordinary flow many players encountered when affecting from a Race or GTA Displace lobby into gameplay.
* Geosynchronous a secure that would become when players were shift teams during the countdown in the tap.
* Immobile proceeds where players were able to get ridiculously superior scores from Cops 'n Crooks matches.
* Changed GTA Vie and Run so that the finish player remaining ever receives a payoff of $250.
* Taped an issuance where spectators and players alike would prevent the business from finishing.
* Rigid arena where players were unable to spectate in Coccoid 2 of Cops 'n Crooks games.
* Denaturised countdown timer in beg so that it no someone resets when new players connexion a gamey.
* Denaturised the rebound choice so that kicked players are no human brought sanction to azygous participant.

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